AoeStats
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Arena

510307455Analyzed
4v4 RM · 12h ago on Sep 30, 2026· 45m 53s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Spanish · Chile
1222
+15
🇹🇼 Vietnamese · Taiwan
1202
+16
🇲🇽 Khmer · Mexico
1200
+16
🇨🇳 Huns · China
1115
+19
🇹🇼 Persians · Taiwan
1271
-20
1242
-18
🇹🇼 Turks · Taiwan
1199
-17
🇹🇼 Britons · Taiwan
1048
-11
Player eAPM Actions Feudal Castle Imperial Opening
38 1,735 9:57 13:43 28:13 ⛏ Fast Castle
31 1,425 10:49 15:54 31:16 ⛏ Fast Castle
27 1,223 13:04 16:41 29:14 ⛏ Fast Castle
24 1,105 10:56 14:34 27:25 ⛏ Fast Castle
23 1,055 12:01 15:52 31:28 ⛏ Fast Castle
22 989 11:18 15:57 32:52 ⛏ Fast Castle
21 961 8:50 16:38 31:24 ⛏ Fast Castle
21 942 12:18 19:01 33:13 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
36,265 14,165 17,545 5,500 73,475 75,669
22,880 31,605 9,035 1,150 64,670 77,122
29,800 21,625 9,455 3,750 64,630 72,680
25,695 20,345 8,790 1,780 56,610 64,053
19,185 20,193 9,720 1,635 50,733 58,819
21,920 18,440 7,540 855 48,755 54,075
14,495 12,295 10,610 1,730 39,130 54,163
16,470 8,930 3,560 1,080 30,040 31,891
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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