AoeStats
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Black Forest

510293466Analyzed
4v4 RM · 8h ago on Sep 30, 2026· 3m 22s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Teutons · China
1148
+11
🇮🇳 Vikings · India
1105
+13
🇨🇳 Huns · China
1088
+13
🇮🇳 Dravidians · India
1085
+13
🇨🇳 Teutons · China
1192
-18
🇦🇹 Berbers · Austria
1064
-13
🇨🇱 Persians · Chile
1018
-12
🇨🇳 Turks · China
852
-7
Player eAPM Actions Feudal Castle Imperial Opening
33 113 — — —
30 100 — — —
28 95 — — —
26 87 — — —
26 87 — — —
24 80 — — —
21 72 — — —
21 71 — — —

Resources

Player Food Wood Gold Stone Spent Collected
550 0 50 0 600 432
500 100 0 0 600 554
300 126 50 0 476 376
300 175 0 0 475 314
250 142 0 0 392 172
250 27 50 0 327 263
200 0 0 0 200 374
100 30 50 0 180 225
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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