AoeStats
← Franto_36

Arabia

508735849Analyzed
1v1 RM · 9d ago on Sep 23, 2026· 78m 33s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Wei · France
806
+18
🇸🇰 Armenians · Slovakia
847
-18
Player eAPM Actions Feudal Castle Imperial Opening
45 3,506 10:07 28:01 46:08 ⚔ M@A into Skirms into Archers
20 1,603 10:20 22:48 52:07 ⚔ Archers into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
41,290 41,408 17,970 2,650 103,318 108,582
41,160 33,002 15,120 1,650 90,932 109,213
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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