AoeStats
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Baltic

510377857Analyzed
4v4 RM · 10h ago on Sep 30, 2026· 24m 58s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Japanese · France
1118
+14
🇫🇷 Lithuanians · France
1092
+15
🇩🇪 Vietnamese · Germany
1081
+16
🇺🇸 Celts · United States
1064
+17
🇦🇷 Huns · Argentina
1086
-16
🇧🇷 Teutons · Brazil
1082
-16
🇺🇸 Tupi · United States
1064
-15
🇧🇷 Japanese · Brazil
1055
-15
Player eAPM Actions Feudal Castle Imperial Opening
42 1,038 14:05 22:10 — ⛏ Fast Castle
37 925 10:00 20:53 — ⛏ Fish Boom into Fire Galleys into Galleys FC
31 784 9:43 17:57 — ⛏ Fast Castle
29 719 12:41 23:38 — ⚔ Archer Rush
29 732 10:46 16:47 — ⛏ Fast Castle
18 460 10:50 16:57 — ⛏ Fish Boom FC
18 443 13:28 22:33 — ⛏ Fast Castle
16 400 12:17 17:08 — ⚔ Fish Boom FC into Archers

Resources

Player Food Wood Gold Stone Spent Collected
6,315 4,481 1,085 200 12,081 12,435
4,150 5,346 1,745 300 11,541 12,185
5,135 4,265 1,415 200 11,015 11,540
4,300 4,566 1,805 100 10,771 10,830
5,850 4,005 200 460 10,515 12,310
4,200 4,999 1,095 95 10,389 12,901
4,590 3,580 350 195 8,715 9,588
3,725 3,375 200 500 7,800 9,019
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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