AoeStats
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Arena

510397413Analyzed
3v3 RM · 1d ago on Sep 30, 2026· 88m 7s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Chinese · United Kingdom
884
+18
🇬🇧 Gurjaras · United Kingdom
862
+19
🇬🇧 Turks · United Kingdom
844
+25
🇹🇷 Teutons · Türkiye
945
-20
🇹🇷 Teutons · Türkiye
929
-19
🇹🇷 Vietnamese · Türkiye
879
-17
Player eAPM Actions Feudal Castle Imperial Opening
50 4,398 10:30 18:48 33:03 ⛏ Fast Castle
25 2,195 11:48 18:22 31:11 ⛏ Fast Castle
23 2,018 12:49 17:48 41:29 ⛏ Fast Castle
21 1,809 12:22 16:11 33:55 ⛏ Fast Castle
19 1,690 11:52 17:12 32:24 ⛏ Fast Castle
14 1,190 13:29 20:08 38:50 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
63,395 59,950 17,915 7,100 148,360 175,475
56,295 19,165 29,710 4,350 109,520 127,171
34,155 45,360 23,610 3,000 106,125 126,645
52,920 30,270 14,850 2,400 100,440 109,135
36,550 43,410 8,390 1,050 89,400 122,259
30,710 17,135 23,520 980 72,345 85,709
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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