AoeStats
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Arena

510383939Analyzed
3v3 RM · 21h ago on Sep 30, 2026· 46m 36s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Persians · France
942
+16
🇫🇷 Mongols · France
914
+18
🇳🇱 Tatars · Netherlands
914
+18
🇹🇷 Poles · Türkiye
979
-18
🇹🇷 Teutons · Türkiye
963
-18
🇹🇷 Turks · Türkiye
908
-16
Player eAPM Actions Feudal Castle Imperial Opening
43 1,997 10:14 19:27 37:46 ⛏ Fast Castle
38 1,789 11:56 16:00 39:13 ⛏ Fast Castle
28 1,313 14:11 18:00 40:50 ⛏ Fast Castle
23 1,051 9:55 13:50 — ⛏ Fast Castle
15 688 11:18 18:17 41:04 ⛏ Fast Castle
12 571 13:32 20:09 26:36 ◆ FC into Fast Imp

Resources

Player Food Wood Gold Stone Spent Collected
25,200 6,255 8,765 2,150 42,370 57,513
20,870 12,535 7,020 1,635 42,060 48,244
22,390 8,055 9,020 850 40,315 43,186
12,445 11,970 9,860 3,450 37,725 43,974
13,510 7,420 6,625 1,570 29,125 33,520
10,460 7,575 6,475 250 24,760 30,606
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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