AoeStats
← MarXthedruid

Glade

510511767Analyzed
1v1 RM · 4h ago on Oct 1, 2026· 61m 58s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Inca · Colombia
1104
+17
🇬🇧 Teutons · United Kingdom
1129
-17
Player eAPM Actions Feudal Castle Imperial Opening
34 2,086 10:22 22:09 43:15 ⚔ Champi Rush
24 1,494 9:29 20:47 30:46 ⚔ Towers FC

Resources

Player Food Wood Gold Stone Spent Collected
29,935 18,653 14,925 4,825 68,338 76,722
23,190 21,805 10,740 3,740 59,475 78,310
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.