AoeStats
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Black Forest

505062567Analyzed
2v2 RM · 24d ago on Sep 7, 2026· 73m 34s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Persians · Germany
1156
+10
🇹🇷 Slavs · Türkiye
1108
+12
🇩🇰 Khmer · Denmark
1028
-11
🇩🇰 Bohemians · Denmark
1011
-11
Player eAPM Actions Feudal Castle Imperial Opening
39 2,845 13:14 16:44 47:02 ⛏ Fast Castle
31 2,289 12:26 16:21 32:05 ⛏ Fast Castle
28 2,032 13:28 18:49 42:08 ⛏ Fast Castle
18 1,294 12:32 18:57 37:13 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
60,890 23,465 41,475 3,560 129,390 138,424
40,580 59,316 24,475 4,600 128,971 140,406
30,735 42,335 23,865 2,070 99,005 102,785
25,480 31,009 22,115 1,860 80,464 100,773
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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