AoeStats
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Nomad

510163680Analyzed
2v2 RM · 2d ago on Sep 29, 2026· 66m 19s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Burgundians · France
906
+11
🇫🇷 Romans · France
773
+17
🇨🇭 Goths · Switzerland
826
-15
🇦🇷 Bohemians · Argentina
767
-16
Player eAPM Actions Feudal Castle Imperial Opening
25 1,643 16:27 30:07 35:14 ⚔ M@A into Fish Boom
20 1,330 15:18 21:24 36:35 ⛏ Fish Boom FC
15 984 16:34 25:30 38:33 ⚔ Fish Boom into Archers
11 720 16:46 26:13 39:52 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
40,535 21,070 16,880 3,550 82,035 97,976
24,225 15,100 16,855 5,100 61,280 78,481
18,550 21,035 15,660 4,230 59,475 60,281
12,280 21,453 10,595 2,960 47,288 50,833
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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