AoeStats
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Arabia

509186823Analyzed
3v3 RM · 5d ago on Sep 25, 2026· 40m 53s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇾 Khmer · Belarus
1440
+16
🇹🇼 Magyars · Taiwan
1406
+17
🇷🇺 Goths · Russia
1389
+18
🇩🇪 Mapuche · Germany
1471
-19
🇩🇪 Ethiopians · Germany
1417
-16
🇩🇪 Bulgarians · Germany
1399
-16
Player eAPM Actions Feudal Castle Imperial Opening
63 2,595 9:18 18:01 32:52 ⚔ Scout Rush
49 2,009 10:27 14:57 37:35 ⛏ Fast Castle
41 1,679 9:40 22:53 37:43 ⚔ Scout Rush
35 1,436 10:19 22:17 — ⚔ M@A into Archers into Skirms
33 1,334 9:08 30:28 — ⚔ Archer Rush
30 1,211 9:25 24:24 — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
16,315 14,525 10,700 1,600 43,140 44,431
15,540 10,094 5,515 2,950 34,099 36,288
10,120 11,970 8,230 860 31,180 35,496
14,970 9,930 4,460 1,725 31,085 34,697
14,530 7,419 2,445 300 24,694 28,639
5,980 6,086 3,435 875 16,376 17,161
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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