AoeStats
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Arena

510019605Analyzed
2v2 RM · 4d ago on Sep 29, 2026· 36m 43s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Turks · Chile
1225
+16
🇨🇦 Persians · Canada
1216
+16
🇺🇸 Poles · United States
1219
-16
🇺🇸 Bohemians · United States
1218
-16
Player eAPM Actions Feudal Castle Imperial Opening
70 2,572 10:27 15:01 29:18 ⛏ Fast Castle
29 1,057 11:39 15:27 32:46 ⛏ Fast Castle
27 989 12:03 16:17 29:24 ⛏ Fast Castle
18 656 10:16 14:46 28:30 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
20,160 16,190 8,740 1,175 46,265 52,970
17,415 13,500 14,105 850 45,870 49,003
17,810 14,480 7,140 1,080 40,510 45,680
15,020 11,545 4,555 1,050 32,170 37,305
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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