AoeStats
← Elmaynard

Arabia

510191216Analyzed
2v2 RM · 3d ago on Sep 29, 2026· 37m 47s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Franks · France
1184
+9
🇫🇷 Ethiopians · France
1087
+17
🇧🇷 Franks · Brazil
1053
-12
🇦🇷 Bulgarians · Argentina
1000
-33
Player eAPM Actions Feudal Castle Imperial Opening
57 2,153 9:39 23:05 — ⚔ Scout Rush
29 1,083 9:35 23:45 — ⚔ Scout Rush
24 921 10:44 24:04 — ⚔ Archer Rush
9 356 10:34 31:44 — ⚔ Skirmisher Rush

Resources

Player Food Wood Gold Stone Spent Collected
14,650 7,385 5,645 100 27,780 32,024
8,310 7,721 4,470 200 20,701 23,053
6,690 3,523 1,450 100 11,763 12,092
6,065 3,175 630 125 9,995 10,312
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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