AoeStats
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Nomad

509736584Analyzed
4v4 RM · 5d ago on Sep 27, 2026· 75m 43s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Japanese · Argentina
1135
+18
🇹🇷 Celts · Türkiye
1121
+18
🇺🇸 Dravidians · United States
1106
+19
🇷🇺 Turks · Russia
1106
+19
🇺🇸 Bulgarians · United States
1204
-21
🇫🇮 Koreans · Finland
1191
-19
🇪🇸 Berbers · Spain
1183
-19
🇩🇪 Goths · Germany
1086
-15
Player eAPM Actions Feudal Castle Imperial Opening
64 4,860 14:27 19:43 39:18 ⛏ Fish Boom FC
39 2,958 15:39 21:53 35:15 ⛏ Fish Boom into Fire Galleys FC
24 1,789 17:32 25:11 53:10 ⛏ Fish Boom into Fire Galleys FC
22 1,698 14:41 18:42 34:01 ⛏ Fish Boom FC
20 1,540 15:10 19:16 34:27 ⛏ Fish Boom FC
19 1,429 16:01 19:51 — ⛏ Fish Boom FC
15 1,116 15:48 20:02 39:27 ⛏ Fast Castle
8 590 16:05 27:00 — ⚔ Fish Boom into Drush

Resources

Player Food Wood Gold Stone Spent Collected
48,080 31,435 35,220 5,890 120,625 130,226
53,380 36,523 12,970 4,950 107,823 111,662
21,720 39,755 27,325 4,645 93,445 97,915
32,540 27,918 18,825 9,955 89,238 102,785
20,290 17,098 16,330 2,550 56,268 58,328
19,455 18,905 3,405 5,450 47,215 50,009
15,675 7,785 8,910 2,150 34,520 38,542
6,250 4,065 1,395 800 12,510 13,253
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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