AoeStats
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Oasis

509795042Analyzed
2v2 RM · 4d ago on Sep 28, 2026· 43m 28s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
1422
+12
🇲🇽 Magyars · Mexico
1340
+15
🇦🇷 Ethiopians · Argentina
1382
-16
🇺🇸 Goths · United States
1272
-11
Player eAPM Actions Feudal Castle Imperial Opening
62 2,696 12:11 22:38 40:31 ⚔ Drush into Archers
57 2,481 10:39 18:39 — ⚔ Archer Rush
51 2,218 14:49 26:42 — ⚔ Scout Rush
50 2,185 10:42 24:18 — ⚔ Scouts into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
20,785 15,731 13,800 1,500 51,816 56,561
11,345 11,021 6,890 1,600 30,856 33,666
14,320 10,075 1,910 1,660 27,965 28,970
9,285 6,020 2,680 990 18,975 19,326
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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