AoeStats
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Arena

510362779Analyzed
4v4 RM · 3h ago on Sep 30, 2026· 6m 51s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Romans · Argentina
657
+13
🇫🇷 Lithuanians · France
627
+15
🇦🇷 Bohemians · Argentina
618
+14
🇩🇪 Goths · Germany
556
+16
🇮🇳 Hindustanis · India
596
-16
🇮🇳 Celts · India
581
-14
🇮🇳 Huns · India
581
-14
🇮🇳 Slavs · India
554
-13
Player eAPM Actions Feudal Castle Imperial Opening
26 179 — — —
19 132 — — —
19 133 — — —
13 88 — — —
12 79 — — —
11 78 — — —
11 73 — — —
1 6 — — —

Resources

Player Food Wood Gold Stone Spent Collected
1,100 268 0 0 1,368 1,679
1,000 100 0 0 1,100 1,181
800 225 50 0 1,075 1,190
700 250 0 0 950 838
500 375 0 0 875 1,099
550 175 50 0 775 595
450 250 0 0 700 1,123
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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