AoeStats
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Black Forest

510329425Analyzed
4v4 RM · 7h ago on Sep 30, 2026· 4m 36s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Berbers · Argentina
784
+13
🇨🇳 Turks · China
719
+16
🇦🇷 Romans · Argentina
622
+20
🇦🇷 Britons · Argentina
582
+20
🇫🇷 Franks · France
763
-48
🇮🇹 Khmer · Italy
752
-19
🇺🇦 Britons · Ukraine
674
-16
🇨🇿 Britons · Czechia
635
-14
Player eAPM Actions Feudal Castle Imperial Opening
37 173 — — —
15 68 — — —
14 64 — — —
11 49 — — —
11 49 — — —
10 44 — — —
6 27 — — —
6 28 — — —

Resources

Player Food Wood Gold Stone Spent Collected
450 242 0 0 692 598
550 125 0 0 675 373
450 125 0 0 575 548
400 75 0 0 475 475
250 78 50 0 378 210
0 210 0 0 210 205
200 0 0 0 200 325
0 24 0 0 24 106
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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