AoeStats
← Cristhian98K

Black Forest

508106903Analyzed
2v2 RM · 12d ago on Sep 20, 2026· 47m 32s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇦 Romans · Canada
739
+14
🇨🇴 Bulgarians · Colombia
703
+16
🇪🇸 Persians · Spain
769
-17
🇺🇸 Slavs · United States
639
-29
Player eAPM Actions Feudal Castle Imperial Opening
23 1,113 12:38 16:36 34:31 ⛏ Fast Castle
14 664 12:52 23:56 39:11 ⚔ Drush
14 672 11:22 18:27 40:02 ⛏ Fast Castle
11 537 13:51 19:13 35:08 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
26,045 19,140 11,645 4,270 61,100 80,822
19,670 11,290 9,435 2,980 43,375 49,673
15,250 10,872 6,275 820 33,217 40,943
13,430 11,696 5,590 1,625 32,341 42,095
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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