AoeStats
← Cristhian98K

Black Forest

507585197Analyzed
3v3 RM · 13d ago on Sep 18, 2026· 78m 55s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇯🇴 Burgundians · Jordan
738
+18
🇹🇷 Vikings · Türkiye
704
+20
🇨🇴 Bulgarians · Colombia
683
+20
🇻🇪 Byzantines · Venezuela
807
-22
🇻🇪 Britons · Venezuela
783
-19
🇻🇪 Chinese · Venezuela
777
-21
Player eAPM Actions Feudal Castle Imperial Opening
23 1,821 11:02 21:24 36:22 ⛏ Fast Castle
22 1,739 12:08 27:15 44:09 ⚔ Drush into Towers
21 1,684 14:19 27:16 40:40 ⛏ Fish Boom
18 1,397 16:19 30:15 41:19 ⚔ Fish Boom into Towers into Archers
17 1,340 15:53 27:02 38:11 ⛏ Fast Castle
14 1,119 12:15 20:00 31:13 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
41,435 40,620 23,425 2,805 108,285 121,398
44,745 24,676 27,940 835 98,196 106,603
40,650 19,187 28,395 1,700 89,932 114,274
34,270 21,338 25,670 4,170 85,448 90,724
26,655 30,877 21,220 3,430 82,182 113,642
36,060 21,312 15,155 4,525 77,052 97,291
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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