AoeStats
← Cristhian98K

Nomad

507579512Analyzed
2v2 RM · 13d ago on Sep 18, 2026· 42m 54s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Franks · Chile
644
+17
🇨🇱 Slavs · Chile
596
+19
🇨🇴 Bulgarians · Colombia
703
-20
🇩🇪 Portuguese · Germany
618
-16
Player eAPM Actions Feudal Castle Imperial Opening
42 1,814 16:05 22:50 — ⛏ Fish Boom FC
22 942 16:36 25:17 —
17 734 17:12 28:20 — ⚔ Fish Boom into Drush into Skirms
1 34 — — —

Resources

Player Food Wood Gold Stone Spent Collected
10,520 10,325 5,245 975 27,065 29,651
11,985 9,485 2,395 850 24,715 25,795
5,885 7,640 2,600 850 16,975 23,070
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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