AoeStats
← Cristhian98K

Arena

507361098Analyzed
2v2 RM · 15d ago on Sep 17, 2026· 77m 39s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇨 Sicilians · Ecuador
716
+15
🇨🇴 Bulgarians · Colombia
669
+18
🇦🇷 Burgundians · Argentina
716
-17
🇦🇷 Mongols · Argentina
681
-16
Player eAPM Actions Feudal Castle Imperial Opening
63 4,872 9:39 16:31 35:41 ⛏ Fast Castle
21 1,637 11:21 24:22 46:12 ⚔ Skirmisher Rush
18 1,366 11:15 19:25 — ⛏ Fast Castle
11 867 13:25 23:53 40:54 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
33,860 22,115 14,370 2,080 72,425 75,246
18,890 23,790 20,695 5,925 69,300 69,381
20,805 13,755 12,575 4,575 51,710 77,731
18,375 16,945 6,580 1,650 43,550 43,957
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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