AoeStats
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MegaRandom

510817847Analyzed
2v2 RM · 9h ago on Oct 2, 2026· 49m 44s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇪 Celts · Peru
1071
+18
🇪🇸 Cumans · Spain
1005
+21
🇦🇷 Spanish · Argentina
1127
-20
🇨🇳 Hindustanis · China
1091
-19
Player eAPM Actions Feudal Castle Imperial Opening
40 2,000 9:11 16:12 35:57 ⛏ Fast Castle
28 1,382 11:46 18:37 25:12 ⛏ Fast Castle
27 1,366 12:02 15:42 27:58 ⛏ Fast Castle
23 1,139 16:52 26:02 31:06 ⚔ Drush into Fast Imp

Resources

Player Food Wood Gold Stone Spent Collected
31,770 20,987 9,735 7,500 69,992 76,302
24,380 26,280 13,640 2,950 67,250 70,565
25,245 16,825 9,675 5,470 57,215 67,885
26,520 12,545 12,105 3,900 55,070 67,377
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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