AoeStats
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Arena

510578173Analyzed
3v3 RM · 1d ago on Oct 1, 2026· 70m 32s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇪 Mongols · Peru
1059
+12
🇪🇸 Ethiopians · Spain
990
+15
🇪🇨 Franks · Ecuador
903
+19
🇪🇪 Vietnamese · Estonia
987
-45
🇨🇱 Gurjaras · Chile
963
-15
🇪🇬 Spanish · Egypt
951
-15
Player eAPM Actions Feudal Castle Imperial Opening
53 3,757 10:37 14:53 33:05 ⛏ Fast Castle
37 2,620 10:35 15:24 27:52 ⛏ Fast Castle
30 2,100 10:13 18:08 35:05 ⛏ Fast Castle
21 1,446 13:48 19:49 36:13 ⚔ FC into Skirms
16 1,126 10:11 15:32 41:33 ⛏ Fast Castle
15 1,083 11:30 15:43 53:48 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
40,595 54,750 27,980 6,150 129,475 153,398
29,800 35,325 25,605 4,100 94,830 98,783
26,085 27,675 14,120 2,405 70,285 73,154
28,520 21,385 14,540 3,535 67,980 94,576
27,520 15,100 8,665 1,645 52,930 60,663
17,170 8,800 9,770 2,490 38,230 53,545
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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