AoeStats
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Black Forest

510369612Analyzed
2v2 RM · 2d ago on Sep 30, 2026· 43m 28s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Japanese · United States
1016
+18
🇩🇪 Spanish · Germany
999
+18
🇵🇪 Mongols · Peru
1078
-19
🇪🇸 Portuguese · Spain
1025
-17
Player eAPM Actions Feudal Castle Imperial Opening
43 1,890 11:31 15:50 34:39 ⛏ Fast Castle
34 1,487 9:03 22:26 — ⚔ M@A into Fish Boom
22 972 11:40 26:40 32:39 ⛏ Fish Boom FC into Fast Imp
12 542 11:31 19:11 32:36 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
18,900 8,718 13,720 1,595 42,933 46,364
15,020 12,101 8,545 1,720 37,386 38,606
14,275 12,173 5,725 3,125 35,298 42,212
12,565 15,040 2,725 2,065 32,395 33,730
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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