AoeStats
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Arena

506791774Analyzed
4v4 RM · 19d ago on Sep 15, 2026· 47m 56s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Hindustanis · Mexico
1238
+12
🇲🇽 Dravidians · Mexico
1233
+13
🇦🇷 Mapuche · Argentina
1225
+13
🇲🇽 Chinese · Mexico
1193
+14
🇹🇼 Japanese · Taiwan
1246
-16
🇲🇽 Turks · Mexico
1195
-14
🇲🇽 Bohemians · Mexico
1179
-14
🇲🇽 Spanish · Mexico
1004
-8
Player eAPM Actions Feudal Castle Imperial Opening
61 2,943 12:07 15:39 39:23 ⛏ Fast Castle
54 2,572 10:11 14:50 32:44 ⛏ Fast Castle
41 1,989 9:23 16:27 33:36 ⛏ Fast Castle
41 1,963 10:32 14:45 33:33 ⛏ Fast Castle
35 1,669 11:44 15:48 20:17 ◆ FC into Fast Imp
32 1,558 10:25 14:27 28:02 ⛏ Fast Castle
31 1,480 11:27 16:21 37:35 ⛏ Fast Castle
26 1,266 9:36 14:18 31:33 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
30,435 16,065 16,280 2,450 65,230 78,158
23,630 23,535 6,190 1,815 55,170 58,997
23,770 19,355 5,810 1,700 50,635 57,917
20,845 16,065 10,455 1,825 49,190 74,186
21,630 17,024 3,760 2,315 44,729 51,804
18,830 13,565 7,980 1,030 41,405 61,951
14,745 7,920 4,370 2,450 29,485 33,316
11,610 8,259 8,350 100 28,319 36,089
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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