AoeStats
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Arena

505816272Analyzed
4v4 RM · 23d ago on Sep 11, 2026· 47m 49s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Teutons · China
966
+12
🇨🇳 Britons · China
949
+18
🇹🇼 Goths · Taiwan
936
+13
🇭🇰 Bohemians · Hong Kong SAR China
923
+13
🇲🇽 Spanish · Mexico
1022
-18
🇨🇴 Portuguese · Colombia
998
-18
🇻🇪 Byzantines · Venezuela
721
-17
🇨🇴 Persians · Colombia
717
-14
Player eAPM Actions Feudal Castle Imperial Opening
89 4,242 10:28 15:11 32:30 ⛏ Fast Castle
31 1,477 11:00 14:52 31:46 ⛏ Fast Castle
29 1,372 11:07 14:39 29:07 ⛏ Fast Castle
27 1,282 10:38 19:57 38:50 ⛏ Fast Castle
23 1,107 10:26 17:56 38:29 ⛏ Fast Castle
23 1,112 12:11 16:19 35:50 ⛏ Fast Castle
20 957 10:40 16:03 32:33 ⛏ Fast Castle
19 915 11:14 16:04 32:57 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
35,820 21,963 14,870 3,000 75,653 90,526
25,300 25,295 12,630 5,900 69,125 82,501
21,075 23,900 17,080 1,000 63,055 66,607
19,430 24,930 13,980 2,545 60,885 67,031
22,415 11,435 16,195 850 50,895 54,223
16,315 20,780 5,265 1,600 43,960 48,180
17,730 11,685 7,685 2,400 39,500 49,158
9,810 11,750 5,000 1,335 27,895 31,427
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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