AoeStats
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Black Forest

505188932Analyzed
3v3 RM · 25d ago on Sep 8, 2026· 56m 8s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇱 Vietnamese · Poland
877
+17
🇪🇸 Bulgarians · Spain
832
+19
🇨🇳 Teutons · China
565
+27
🇲🇽 Celts · Mexico
1110
-28
🇻🇪 Byzantines · Venezuela
798
-48
🇨🇴 Saracens · Colombia
775
-38
Player eAPM Actions Feudal Castle Imperial Opening
26 1,446 12:21 25:04 44:19 ⚔ M@A FC
24 1,328 11:54 20:32 44:06 ⛏ Fast Castle
24 1,336 11:50 19:13 — ⛏ Fast Castle
23 1,305 11:26 24:07 44:42 ⚔ Archer Rush
14 774 13:16 20:43 35:25 ⛏ Fast Castle
14 777 12:19 16:43 40:01 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
32,025 15,464 17,940 1,995 67,424 78,445
24,865 18,605 11,810 5,575 60,855 80,909
23,425 17,755 7,815 3,400 52,395 62,823
14,070 15,791 11,325 1,295 42,481 52,923
14,600 17,445 1,765 1,800 35,610 43,102
15,770 8,925 6,950 825 32,470 39,024
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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