AoeStats
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MegaRandom

504160419Analyzed
4v4 RM · 29d ago on Sep 4, 2026· 24m 39s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Vietnamese · Mexico
1235
+14
🇲🇽 Mongols · Mexico
1203
+16
🇲🇽 Ethiopians · Mexico
1199
+16
🇲🇽 Byzantines · Mexico
1088
+22
🇨🇦 Celts · Canada
1223
-18
🇭🇰 Persians · Hong Kong SAR China
1220
-18
🇦🇷 Cumans · Argentina
1207
-17
🇲🇽 Britons · Mexico
1153
-15
Player eAPM Actions Feudal Castle Imperial Opening
48 1,177 10:13 22:29 — ⚔ M@A into Archers
35 866 13:17 20:25 — ⚔ Fish Boom into Skirms
25 606 7:52 20:24 — ⚔ Scout Rush
23 563 9:57 21:57 — ⚔ Archer Rush
18 436 11:17 16:19 — ⛏ Fast Castle
6 156 — — —
5 123 — — —
1 36 — — —

Resources

Player Food Wood Gold Stone Spent Collected
5,155 4,565 555 205 10,480 11,401
4,210 5,330 525 100 10,165 11,054
5,175 3,445 910 200 9,730 10,548
4,950 2,875 1,405 15 9,245 10,903
2,400 2,309 1,380 0 6,089 8,000
950 100 50 0 1,100 1,010
450 100 0 0 550 578
300 0 0 0 300 99
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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