AoeStats
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Black Forest

510113077Analyzed
2v2 RM · 2d ago on Sep 29, 2026· 57m 40s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇹 Celts · Italy
676
+15
🇺🇸 Chinese · United States
654
+15
🇨🇳 Bohemians · China
673
-16
🇨🇳 Turks · China
617
-14
Player eAPM Actions Feudal Castle Imperial Opening
40 2,326 15:59 21:16 36:22 ⛏ Fast Castle
23 1,336 24:20 30:01 42:49 ⚔ M@A FC
22 1,253 14:01 30:29 42:07 ⛏ Fast Castle
8 479 15:08 27:53 43:17 ⚔ FC into Archers

Resources

Player Food Wood Gold Stone Spent Collected
28,105 23,763 12,110 5,335 69,313 107,478
19,720 18,137 13,830 3,270 54,957 68,656
19,820 18,107 13,525 750 52,202 69,727
13,850 7,402 5,365 3,480 30,097 41,575
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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