AoeStats
← 464408627

Oasis

509665716Analyzed
2v2 RM · 4d ago on Sep 27, 2026· 41m 52s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇷🇺 Spanish · Russia
691
+14
🇨🇳 Wu · China
657
+16
🇨🇴 Byzantines · Colombia
667
-16
🇺🇸 Spanish · United States
639
-14
Player eAPM Actions Feudal Castle Imperial Opening
20 842 12:10 25:19 —
17 709 11:59 20:45 37:25 ⛏ Fast Castle
13 537 12:45 16:48 33:54 ⛏ Fast Castle
6 241 11:40 18:56 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
14,650 12,436 7,240 1,410 35,736 41,485
9,995 6,825 5,745 1,675 24,240 26,112
11,045 7,738 3,650 1,635 24,068 30,830
6,015 4,365 550 235 11,165 16,756
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.