AoeStats
← El Cardo

MegaRandom

508326698Analyzed
2v2 RM · 10d ago on Sep 21, 2026· 24m 46s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Mongols · Argentina
1028
+13
🇦🇷 Persians · Argentina
1024
+13
🇺🇸 Teutons · United States
979
-14
🇦🇷 Maya · Argentina
929
-12
Player eAPM Actions Feudal Castle Imperial Opening
25 608 10:21 14:44 — ⛏ Fish Boom FC
22 543 9:18 15:20 — ⛏ Fast Castle
21 531 11:20 16:33 — ⛏ Fish Boom FC
16 405 10:01 21:04 — ⚔ Fish Boom into Towers FC

Resources

Player Food Wood Gold Stone Spent Collected
5,060 6,600 1,010 305 12,975 13,437
3,425 4,950 1,785 970 11,130 11,353
4,355 4,685 1,225 330 10,595 10,849
3,375 3,820 300 2,240 9,735 9,552
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.