AoeStats
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Arabia

506427193Analyzed
2v2 RM · 18d ago on Sep 13, 2026· 38m 56s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Hindustanis · Argentina
1027
+16
🇦🇷 Vietnamese · Argentina
1023
+16
🇨🇦 Vietnamese · Canada
1020
-16
🇨🇦 Inca · Canada
1018
-16
Player eAPM Actions Feudal Castle Imperial Opening
28 1,079 9:22 21:13 — ⚔ Scout Rush
23 900 10:14 24:49 — ⚔ Champi Rush
19 739 9:35 25:00 — ⚔ Archer Rush
17 681 9:50 25:48 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
13,390 7,209 5,830 2,150 28,579 30,627
12,785 7,422 2,480 950 23,637 31,617
6,310 6,387 3,295 1,500 17,492 18,554
5,420 5,657 820 450 12,347 13,574
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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