AoeStats
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African Clearing

510760877Analyzed
4v4 RM · 1d ago on Oct 2, 2026· 30m 10s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Spanish · Taiwan
1592
+13
🇨🇳 Koreans · China
1584
+13
🇦🇷 Bulgarians · Argentina
1546
+15
🇩🇪 Gurjaras · Germany
1491
+17
🇨🇳 Poles · China
1707
-22
🇨🇳 Burmese · China
1507
-14
🇨🇳 Byzantines · China
1464
-12
🇨🇳 Britons · China
1402
-10
Player eAPM Actions Feudal Castle Imperial Opening
47 1,416 13:47 18:03 — ⛏ Fast Castle
42 1,257 14:09 18:20 — ⛏ Fast Castle
37 1,109 12:04 — — ⚔ M@A into Towers
35 1,059 — — —
28 838 13:54 19:49 — ⛏ Fast Castle
28 850 15:24 24:28 — ⚔ M@A FC
28 844 13:50 17:47 — ⛏ Fast Castle
25 749 12:34 22:33 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
6,800 7,461 2,895 300 17,456 17,108
6,025 6,878 1,240 2,900 17,043 17,105
5,300 5,213 680 1,050 12,243 11,931
4,690 3,592 1,555 280 10,117 10,933
5,025 2,503 1,270 1,150 9,948 9,781
4,700 3,380 450 1,075 9,605 10,397
4,675 3,550 450 525 9,200 8,770
3,450 2,641 50 400 6,541 5,827
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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