AoeStats
← El Destungador

Black Forest

509993184Analyzed
3v3 RM · 1d ago on Sep 29, 2026· 59m 44s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇦 Vietnamese · Canada
932
+16
🇷🇺 Britons · Russia
912
+17
🇲🇽 Magyars · Mexico
889
+18
🇨🇱 Inca · Chile
988
-19
🇨🇱 Byzantines · Chile
913
-16
🇨🇱 Teutons · Chile
904
-16
Player eAPM Actions Feudal Castle Imperial Opening
33 1,949 12:26 23:38 35:52
21 1,283 10:19 18:08 33:45 ⚔ Archers into Skirms
20 1,224 12:22 19:25 28:49 ⛏ Fast Castle
18 1,089 17:03 24:42 38:21 ⛏ Fast Castle
16 968 14:59 29:41 44:28 ⚔ Archer Rush
14 827 15:52 23:39 33:47 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
55,735 10,870 23,580 4,270 94,455 100,606
23,385 30,890 15,300 6,305 75,880 104,399
26,645 23,697 18,365 4,745 73,452 87,251
21,710 24,967 19,070 1,670 67,417 72,832
26,095 20,138 11,105 2,215 59,553 74,928
25,135 12,775 13,465 2,150 53,525 58,303
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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