AoeStats
← El Destungador

Black Forest

509986826Analyzed
3v3 RM · 2d ago on Sep 28, 2026· 64m 8s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Inca · Chile
974
+14
🇨🇱 Celts · Chile
895
+18
🇨🇱 Teutons · Chile
887
+17
🇬🇧 Spanish · United Kingdom
946
-17
🇷🇴 Italians · Romania
938
-17
🇬🇧 Goths · United Kingdom
884
-15
Player eAPM Actions Feudal Castle Imperial Opening
39 2,513 15:00 19:44 26:43 ◆ FC into Fast Imp
25 1,634 11:20 20:03 40:46 ⛏ Fast Castle
19 1,247 12:05 19:24 38:09 ⛏ Fast Castle
19 1,217 15:15 24:02 48:00 ⛏ Fast Castle
19 1,224 11:45 19:38 36:20 ⛏ Fast Castle
17 1,102 13:34 20:26 39:15 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
35,100 24,180 24,985 2,360 86,625 109,555
35,855 18,300 12,080 3,445 69,680 90,920
38,735 10,265 16,030 4,350 69,380 93,015
21,820 18,755 21,640 200 62,415 70,354
29,910 14,249 10,970 3,050 58,179 71,567
16,610 11,364 10,575 2,870 41,419 43,245
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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