AoeStats
← El Destungador

Arena

509984228Analyzed
3v3 RM · 2d ago on Sep 28, 2026· 19m 57s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Hindustanis · Mexico
1055
+11
🇦🇺 Malay · Australia
1014
+12
🇨🇦 Cumans · Canada
1004
+13
🇨🇱 Inca · Chile
988
-14
🇨🇱 Goths · Chile
906
-11
🇨🇱 Teutons · Chile
898
-11
Player eAPM Actions Feudal Castle Imperial Opening
36 715 10:21 15:27 — ⛏ Fast Castle
24 479 10:55 13:37 — ⛏ Fast Castle
18 350 9:55 — — ⚔ M@A into Archers
11 219 11:50 — —
10 199 14:00 — — ⚔ Archer Rush
10 206 12:44 — —

Resources

Player Food Wood Gold Stone Spent Collected
2,950 3,160 765 100 6,975 7,421
3,975 2,060 250 650 6,935 7,626
2,650 1,670 535 650 5,505 5,496
2,875 2,145 50 0 5,070 6,342
2,650 1,660 225 0 4,535 7,170
2,025 2,320 0 0 4,345 5,694
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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