AoeStats
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Fortress

508508701Analyzed
2v2 RM · 9d ago on Sep 22, 2026· 45m 54s· 4 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Inca · Argentina
449
+20
🇫🇷 Byzantines · France
430
+21
🇨🇱 Bulgarians · Chile
595
-23
🇺🇸 Japanese · United States
480
-18
Player eAPM Actions Feudal Castle Imperial Opening
11 514 6:20 16:43 34:48 ⛏ Fast Castle
11 509 11:52 16:42 27:52 ⛏ Fast Castle
11 494 11:53 20:34 — ⛏ Fast Castle
9 410 15:29 29:17 — ⚔ Drush

Resources

Player Food Wood Gold Stone Spent Collected
16,065 6,510 9,825 2,250 34,650 41,259
14,110 9,535 7,240 2,165 33,050 39,838
11,590 9,555 6,670 3,350 31,165 30,984
8,625 3,805 2,755 1,005 16,190 20,377
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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