AoeStats
← T115937

Pilgrims

507047509Analyzed
2v2 RM · 15d ago on Sep 16, 2026· 57m 16s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Byzantines · Türkiye
661
+13
🇳🇱 Koreans · Netherlands
596
+16
🇨🇱 Britons · Chile
610
-15
🇦🇷 Romans · Argentina
581
-14
Player eAPM Actions Feudal Castle Imperial Opening
23 1,300 11:07 25:20 40:57 ⛏ Fish Boom FC
16 894 16:26 35:49 — ⚔ Drush into Fish Boom
12 675 19:43 30:39 48:53 ⚔ Drush into Fish Boom into Towers FC into Scouts
10 556 18:51 26:24 33:36 ⚔ M@A FC into Skirms into Fast Imp

Resources

Player Food Wood Gold Stone Spent Collected
15,495 27,338 13,375 4,375 60,583 74,199
12,955 7,220 6,810 1,810 28,795 33,547
9,850 7,839 2,815 1,080 21,584 24,569
9,875 5,555 2,545 450 18,425 18,750
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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