AoeStats
← T115937

Black Forest

507043764Analyzed
4v4 RM · 15d ago on Sep 16, 2026· 34m 46s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Khmer · China
761
+10
🇨🇳 Persians · China
700
+12
🇨🇳 Huns · China
541
+19
🇦🇺 Mongols · Australia
493
+21
🇯🇵 Bohemians · Japan
867
-26
🇨🇱 Persians · Chile
626
-16
🇷🇴 Sicilians · Romania
552
-13
🇨🇳 Jurchens · China
384
-7
Player eAPM Actions Feudal Castle Imperial Opening
23 802 12:26 16:33 — ⛏ Fast Castle
23 815 10:49 14:18 34:29 ⛏ Fast Castle
12 426 16:18 — —
12 424 13:29 29:53 — ⚔ Towers FC
10 338 12:21 24:36 — ⛏ Fast Castle
10 335 14:41 21:12 — ⛏ Fast Castle
7 248 13:25 27:37 —
0 7 — — —

Resources

Player Food Wood Gold Stone Spent Collected
14,395 7,760 3,795 1,205 27,155 37,340
9,570 7,006 1,870 1,040 19,486 23,788
7,175 3,330 2,920 1,400 14,825 17,726
6,025 3,228 1,240 1,450 11,943 13,851
5,110 3,375 575 900 9,960 11,225
3,650 3,142 650 190 7,632 9,011
3,460 1,609 0 170 5,239 10,389
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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