AoeStats
← T115937

Arena

507036254Analyzed
2v2 RM · 15d ago on Sep 16, 2026· 45m 53s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇳 Franks · India
687
+14
🇫🇮 Italians · Finland
673
+18
🇨🇱 Goths · Chile
653
-15
🇧🇪 Franks · Belgium
652
-14
Player eAPM Actions Feudal Castle Imperial Opening
16 745 11:21 19:10 29:30 ⛏ Fast Castle
12 540 12:01 19:07 — ⛏ Fast Castle
11 493 21:15 32:06 43:03 ⚔ M@A FC
10 470 10:08 17:28 31:21 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
16,610 12,345 8,885 3,550 41,390 51,171
10,330 17,315 8,025 1,950 37,620 40,958
13,405 9,010 5,800 950 29,165 40,775
12,055 6,718 3,610 2,175 24,558 27,288
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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