AoeStats
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Black Forest

507775018Analyzed
3v3 RM · 11d ago on Sep 19, 2026· 91m 25s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇸🇪 Sicilians · Sweden
613
+14
🇳🇱 Mongols · Netherlands
586
+15
🇨🇱 Khmer · Chile
576
+16
🇹🇼 Chinese · Taiwan
591
-16
🇧🇷 Portuguese · Brazil
569
-15
🇧🇷 Khmer · Brazil
554
-14
Player eAPM Actions Feudal Castle Imperial Opening
31 2,795 15:47 25:22 46:28 ⛏ Fast Castle
23 2,126 10:51 30:37 34:00 ⛏ Fast Imperial
23 2,119 10:31 20:57 31:55 ⛏ Fast Castle
20 1,860 9:21 18:17 31:18 ⛏ Fast Castle
17 1,519 16:07 21:48 33:38 ⛏ Fast Castle
15 1,401 20:10 28:05 49:16 ⚔ M@A FC

Resources

Player Food Wood Gold Stone Spent Collected
42,905 44,780 37,900 7,865 133,450 159,615
32,555 45,755 37,470 4,865 120,645 138,850
29,775 28,482 43,620 6,560 108,437 113,553
56,745 21,022 16,880 5,095 99,742 113,085
34,290 20,610 15,165 2,785 72,850 90,881
7,950 10,787 7,520 2,005 28,262 32,317
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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