AoeStats
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Black Forest

506005437Analyzed
3v3 RM · 19d ago on Sep 12, 2026· 99m 32s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Portuguese · Brazil
549
+20
🇧🇷 Khmer · Brazil
545
+19
🇺🇸 Portuguese · United States
539
+20
🇧🇷 Goths · Brazil
824
-27
🇧🇷 Gurjaras · Brazil
623
-20
🇧🇷 Slavs · Brazil
433
-12
Player eAPM Actions Feudal Castle Imperial Opening
29 2,860 12:15 21:52 38:00 ⚔ Archer Rush
29 2,848 11:45 25:10 36:56 ⚔ M@A into Archers
24 2,384 15:28 26:26 63:00 ⛏ Fast Castle
20 2,028 13:26 24:58 41:09 ⛏ Fast Castle
14 1,398 16:24 24:16 36:49 ⛏ Fish Boom FC
5 538 20:57 38:04 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
64,100 31,997 33,835 3,535 133,467 162,423
52,610 43,919 28,625 4,300 129,454 145,478
36,910 17,583 41,760 4,750 101,003 149,956
46,140 23,551 17,485 6,575 93,751 101,886
24,210 27,434 35,275 5,300 92,219 98,999
9,870 10,129 3,630 1,500 25,129 35,591
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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