AoeStats
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Arena

510950242Analyzed
3v3 RM · 13h ago on Oct 3, 2026· 43m 47s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Cumans · China
1327
+7
🇨🇳 Dravidians · China
1304
+8
🇨🇳 Franks · China
1096
+14
🇮🇹 Romans · Italy
1149
-12
🇨🇭 Spanish · Switzerland
1117
-10
🇹🇷 Bohemians · Türkiye
1018
-7
Player eAPM Actions Feudal Castle Imperial Opening
37 1,632 8:15 27:26 41:17 ⚔ Tower Rush
36 1,560 10:33 13:59 27:55 ⛏ Fast Castle
31 1,345 12:28 16:44 32:09 ⛏ Fast Castle
30 1,326 10:20 15:41 — ⛏ Fast Castle
29 1,288 10:01 14:59 — ⛏ Fast Castle
19 854 11:52 16:30 33:33 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
28,840 19,775 17,635 2,900 69,150 82,059
24,865 11,605 16,445 200 53,115 65,742
20,315 17,950 5,850 875 44,990 51,303
18,155 13,030 8,440 1,690 41,315 42,943
18,170 12,440 6,135 1,500 38,245 42,297
9,800 6,580 1,905 1,775 20,060 22,229
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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