AoeStats
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Arena

510773144Analyzed
2v2 RM · 22h ago on Oct 2, 2026· 38m 26s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Teutons · China
1294
+18
🇨🇳 Dravidians · China
1270
+19
🇦🇷 Turks · Argentina
1359
-20
🇨🇳 Teutons · China
1298
-17
Player eAPM Actions Feudal Castle Imperial Opening
32 1,242 8:45 23:20 33:05 ⚔ Towers FC
31 1,197 10:23 13:57 27:40 ⛏ Fast Castle
28 1,062 11:20 15:25 33:22 ⛏ Fast Castle
28 1,086 10:02 24:49 33:18 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
24,420 15,430 14,585 950 55,385 67,486
12,490 12,215 6,765 1,500 32,970 39,814
12,895 7,272 6,025 1,395 27,587 29,283
9,100 5,600 1,725 1,365 17,790 21,447
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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