AoeStats
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Arena

510766664Analyzed
2v2 RM · 1d ago on Oct 2, 2026· 35m 42s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Teutons · China
1298
+14
🇨🇳 Dravidians · China
1273
+14
🇹🇷 Chinese · Türkiye
1249
-14
🇫🇷 Mongols · France
1238
-14
Player eAPM Actions Feudal Castle Imperial Opening
39 1,409 10:51 14:13 31:38 ⛏ Fast Castle
39 1,399 10:03 14:02 28:00 ⛏ Fast Castle
37 1,329 10:55 15:38 — ⛏ Fast Castle
32 1,152 8:59 24:22 32:25 ⚔ Towers FC

Resources

Player Food Wood Gold Stone Spent Collected
20,680 12,460 10,365 1,600 45,105 56,254
11,185 8,820 4,595 1,600 26,200 30,690
10,830 6,189 3,980 2,120 23,119 29,610
8,375 7,231 2,250 1,080 18,936 21,916
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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