AoeStats
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Arabia

505344508Analyzed
2v2 RM · 24d ago on Sep 9, 2026· 82m 18s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Poles · Germany
806
+19
🇨🇴 Franks · Colombia
747
+21
🇦🇷 Khmer · Argentina
887
-21
🇦🇷 Franks · Argentina
834
-19
Player eAPM Actions Feudal Castle Imperial Opening
31 2,565 11:17 18:04 46:00 ⛏ Fast Castle
30 2,500 10:01 18:49 40:41 ⚔ Scout Rush
22 1,818 10:55 14:37 40:28 ⛏ Fast Castle
20 1,648 9:48 50:14 — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
50,885 17,655 30,915 1,500 100,955 101,805
38,385 18,800 30,245 3,550 90,980 107,516
33,000 26,555 11,655 4,450 75,660 78,601
13,090 12,470 985 985 27,530 29,083
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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