AoeStats
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Arena

504589109Analyzed
2v2 RM · 27d ago on Sep 5, 2026· 56m 40s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Khmer · Argentina
855
+16
🇦🇷 Spanish · Argentina
813
+17
🇨🇱 Tupi · Chile
866
-17
🇨🇱 Hindustanis · Chile
825
-43
Player eAPM Actions Feudal Castle Imperial Opening
30 1,701 11:11 18:21 35:52 ⛏ Fast Castle
21 1,209 11:45 18:24 35:23 ⛏ Fast Castle
20 1,161 11:01 14:49 35:39 ⛏ Fast Castle
16 900 12:55 25:47 44:02 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
31,145 23,805 20,430 3,420 78,800 103,870
30,150 23,438 12,505 3,285 69,378 77,658
23,830 17,780 14,175 3,750 59,535 85,433
19,665 10,220 12,125 2,900 44,910 50,443
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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