AoeStats
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Arena

504582019Analyzed
2v2 RM · 27d ago on Sep 5, 2026· 48m 48s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Bohemians · United Kingdom
883
+14
🇭🇰 Koreans · Hong Kong SAR China
879
+15
🇦🇷 Khmer · Argentina
870
-15
🇦🇷 Spanish · Argentina
827
-14
Player eAPM Actions Feudal Castle Imperial Opening
40 1,953 11:51 16:52 33:48 ⛏ Fast Castle
29 1,407 12:15 15:40 40:26 ⛏ Fast Castle
21 1,012 11:12 14:55 42:43 ⛏ Fast Castle
20 955 10:53 16:13 35:54 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
21,400 21,070 11,070 2,150 55,690 57,743
11,840 15,220 8,105 2,715 37,880 40,506
12,190 13,195 9,175 2,485 37,045 40,020
16,185 9,045 9,770 1,705 36,705 44,182
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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