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Baltic

510530884Analyzed
4v4 RM · 3h ago on Oct 1, 2026· 76m 18s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Franks · China
1053
+16
🇨🇳 Britons · China
1033
+17
🇨🇳 Koreans · China
990
+19
🇨🇳 Huns · China
958
+20
🇧🇷 Spanish · Brazil
1090
-20
🇭🇰 Vikings · Hong Kong SAR China
1081
-19
🇧🇷 Cumans · Brazil
1034
-17
🇨🇳 Chinese · China
1004
-16
Player eAPM Actions Feudal Castle Imperial Opening
45 3,405 13:54 18:18 31:36 ⛏ Fish Boom FC
38 2,889 11:45 16:12 33:22 ⛏ Fish Boom FC
31 2,383 12:19 17:13 32:40 ⛏ Fish Boom FC into Fire Galleys
29 2,178 12:34 20:13 33:53 ⛏ Fish Boom FC
27 2,085 12:10 18:35 38:20 ⛏ Fish Boom FC
20 1,527 10:51 19:20 28:05 ⛏ Fish Boom into Fire Galleys FC
17 1,300 12:16 16:57 31:39 ⛏ Fish Boom FC
6 448 19:50 39:49 — ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
52,175 33,795 54,640 1,050 141,660 156,802
20,205 57,840 29,230 2,800 110,075 116,159
26,295 51,327 25,940 3,600 107,162 131,453
23,480 43,283 27,225 3,970 97,958 109,214
22,060 27,943 20,645 3,520 74,168 94,122
30,200 15,552 8,840 3,760 58,352 75,254
20,380 20,480 12,465 2,300 55,625 61,814
13,285 12,795 4,910 1,875 32,865 37,037
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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