AoeStats
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Yucatan

510306595Analyzed
4v4 RM · 21h ago on Sep 30, 2026· 25m 55s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Khmer · Spain
1118
+15
🇩🇪 Malay · Germany
1085
+16
🇧🇾 Armenians · Belarus
1082
+16
🇦🇹 Wei · Austria
1080
+16
🇨🇳 Franks · China
1118
-17
🇨🇳 Khmer · China
1115
-17
🇨🇳 Persians · China
1094
-16
🇨🇳 Chinese · China
1015
-13
Player eAPM Actions Feudal Castle Imperial Opening
73 1,900 10:32 13:21 — ⛏ Fast Castle
46 1,184 13:28 17:23 — ⛏ Fast Castle
42 1,101 11:10 16:36 — ⛏ Fast Castle
36 928 10:01 16:05 — ⛏ Fast Castle
32 817 12:28 17:26 — ⛏ Fast Castle
25 639 9:40 19:12 — ⛏ Fast Castle
17 437 13:38 18:22 — ⛏ Fast Castle
16 407 12:14 22:18 — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
10,845 3,030 2,045 750 16,670 17,111
6,220 5,323 625 465 12,633 13,963
5,970 3,286 1,600 775 11,631 12,137
4,950 4,320 250 865 10,385 12,550
5,100 3,725 250 400 9,475 10,488
5,050 3,823 200 385 9,458 11,811
4,480 2,607 340 1,030 8,457 9,243
4,405 2,384 510 650 7,949 8,238
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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