AoeStats
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Arena

510965382Analyzed
4v4 RM · 7h ago on Oct 3, 2026· 14m 38s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Cumans · Türkiye
1309
+13
🇨🇳 Armenians · China
1157
+19
🇹🇷 Khmer · Türkiye
1147
+19
🇨🇳 Spanish · China
1140
+19
🇹🇷 Celts · Türkiye
1242
-18
🇨🇳 Mongols · China
1226
-18
🇲🇳 Khmer · Mongolia
1208
-17
🇪🇸 Sicilians · Spain
1206
-17
Player eAPM Actions Feudal Castle Imperial Opening
46 669 10:31 — — ⚔ M@A Rush
45 657 10:56 — — ⛏ Fast Castle
40 582 10:05 — — ⛏ Fast Castle
35 509 — — —
31 453 10:58 — — ⚔ Scout Rush
29 424 10:00 — —
25 364 9:58 13:50 — ⛏ Fast Castle
20 292 12:45 — — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
2,475 2,220 525 0 5,220 5,552
3,670 1,205 100 0 4,975 5,315
2,995 1,428 435 0 4,858 4,772
2,750 1,505 250 25 4,530 4,609
2,275 1,745 200 200 4,420 4,464
2,750 1,385 200 0 4,335 5,919
2,700 1,080 250 0 4,030 5,883
1,800 875 50 100 2,825 3,569
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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